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	<title>The Sympriser Blog &#187; Featured</title>
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	<description>Synergising the Enterprise through Software &#38; Management Innovation</description>
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		<title>Revisiting Fowler&#8217;s Video Store: Refactoring Code, Refining Abstractions</title>
		<link>http://blog.symprise.net/2009/04/revisiting-fowlers-video-store-refactoring-code-reengineering-abstractions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=revisiting-fowlers-video-store-refactoring-code-reengineering-abstractions</link>
		<comments>http://blog.symprise.net/2009/04/revisiting-fowlers-video-store-refactoring-code-reengineering-abstractions/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 12:42:42 +0000</pubDate>
		<dc:creator>Rafael Peixoto de Azevedo</dc:creator>
				<category><![CDATA[Domain-Driven]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Object Oriented]]></category>
		<category><![CDATA[Refactoring]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Revisiting Fowler's Video Store]]></category>

		<guid isPermaLink="false">http://sympriser.wordpress.com/?p=744</guid>
		<description><![CDATA[Refactoring techniques and Design Patterns have been extensively propagated and advocated for over a decade now. <strong>Why we still find hard to change, anaemic or overly complex object oriented structures?</strong> What is missing in our design practices?

In this series, we use Fowler's didactic Video Store program to show <strong>practical advanced refactoring strategies</strong> that effectively improve design simplicity, expressiveness and flexibility.]]></description>
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		<slash:comments>3</slash:comments>
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		<title>PM Effectiveness &#8211; The Experience Trap</title>
		<link>http://blog.symprise.net/2008/05/pm-effectiveness-the-experience-trap/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pm-effectiveness-the-experience-trap</link>
		<comments>http://blog.symprise.net/2008/05/pm-effectiveness-the-experience-trap/#comments</comments>
		<pubDate>Mon, 05 May 2008 17:23:54 +0000</pubDate>
		<dc:creator>Rafael Peixoto de Azevedo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[PM Effectiveness]]></category>
		<category><![CDATA[The Experience Trap]]></category>

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		<description><![CDATA["Experienced project managers can deal more effectively with complex software projects". <strong>Really?</strong>
<p>
This "conventional truth" is contradicted by INSEAD professors Sengupta and Van Wassenhove's research on experience-based learning.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Most Requirements are just Design Decisions</title>
		<link>http://blog.symprise.net/2008/04/most-requirements-are-just-design-decisions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=most-requirements-are-just-design-decisions</link>
		<comments>http://blog.symprise.net/2008/04/most-requirements-are-just-design-decisions/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 12:30:24 +0000</pubDate>
		<dc:creator>Rafael Peixoto de Azevedo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Requirements]]></category>

		<guid isPermaLink="false">http://sympriser.wordpress.com/?p=392</guid>
		<description><![CDATA[<strong><em>The language we use both reflects and influences our thinking.</em></strong>

The term <strong>“requirements”</strong> has its roots on cartesian and bureaucratic thinking, that supposes a static and impersonal business world where specialists would be able to uncover, extract and document the definitive specifications for software systems.]]></description>
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